How to Fix the Grass Type
Daniel Davis
Now, it's not all bad for Grass types. The things they do resist/hit super-effectively are very useful. Advantages against Water, Ground, and Electric help the type stand out as one of the better anti-metagame types. It should also be noted that the type tends to prefer status conditions and indirect damage as their bread and butter. This is something they excel at with moves like Sleep Powder, Spore, Stun Spore, and Leech Seed, to name a few. However, these boons do not, in my opinion, offset the drawbacks of using the type.
So what do you think? Do you think the Grass type needs a buff? Or is it good as is? If you do think it needs a buff, how would you do it? If not, why?
Me personally, I'd take away some weaknesses and resistances, even if they make sense. I'd take away the Ice and Flying weaknesses, as both types are solid offensively and wouldn't suffer too much from dealing neutral damage to Grass. Defensively, I'd remove the resists from Steel, Dragon, and Flying.
Here is the type chart for the Grass type: